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Burç Tuncer
Burç Tuncer
Principal Technical/VFX Artist
London, United Kingdom

Summary

Started my career in early 2000s as a VFX Artist for commercials and feature films.

Went into indie gamedev in 2015.

After 4 titles with some assorted successes (multiple titles being featured on the App Store, one of them being chosen as "best mobile game of the year" in 2020) I transitioned into "major" companies such as Sunday and Product Madness, where I can utilize my broad knowhow in every aspect of games development initially as a Senior Technical Artist, and now as an Associate Art Lead.

Skills

Real-time VFXTechnical ArtAnimationGame DevelopmentSound Design3D Modeling

Software proficiency

Unity
Unity
Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
After Effects
After Effects
Blender
Blender
Maya
Maya
Illustrator
Illustrator
Animate
Animate
Affinity Designer
Affinity Designer
Procreate
Procreate
Autodesk Flame
Autodesk Flame
Amplify Shader Editor
Amplify Shader Editor
EmberGen
EmberGen

Productions

    • Mobile Game
      Cashman Casino
    • Year
      2021
    • Role
      Principal Technical/VFX Artist
    • Company
      Product Madness
    • Mobile Game
      DUNGEON FALAN
    • Year
      2020
    • Role
      Everything (solo project)
    • Company
      Happy Doze
    • Mobile Game
      Planet Runners
    • Year
      2019
    • Role
      Product Ownership, Game Design, Art, Animation, VFX, SFX, Programming (SFX and UI implementation)
    • Company
      Happy Doze
    • Mobile Game
      BIT QUAKE
    • Year
      2018
    • Role
      Everything (solo project)
    • Company
      Happy Doze
    • Video Game
      mini PVP
    • Year
      2019
    • Role
      Everything (solo project)
    • Company
      Happy Doze
    • Mobile Game
      Cat Escape
    • Year
      2020
    • Role
      Tech Art, VFX, SFX, Programming (SFX & Haptics implementation)
    • Company
      Sunday
    • Mobile Game
      Freeze Tag
    • Year
      2021
    • Role
      Tech Art, Art Direction, VFX, SFX,UI, Game Design, Level Design
    • Company
      Sunday
    • Mobile Game
      Fire Drone
    • Year
      2020
    • Role
      Prototyping, VFX, SFX, Programming (Gameplay, SFX implementation)
    • Company
      Sunday
    • Mobile Game
      Baloon Lift
    • Year
      2021
    • Role
      Sound Design, Programming (SFX & Haptics implementation)
    • Company
      Sunday
    • Mobile Game
      Cat Simulator
    • Year
      2021
    • Role
      SFX Design & Implementation, Haptic Feedbacks
    • Company
      Sunday
    • Mobile Game
      Laser Blast 3D
    • Year
      2020
    • Role
      VFX, SFX, Programming (SFX implementation)
    • Company
      Sunday
    • Mobile Game
      Soak'em All
    • Year
      2020
    • Role
      Technical Artist, VFX
    • Company
      Sunday
    • Mobile Game
      Omimo: Idle Tap Adventure
    • Year
      2019
    • Role
      Art Direction, VFX, SFX, Programming (SFX, Haptics and UI implementation)
    • Company
      Sunday

Experience

  • Principal Technical/VFX Artist at Product Madness
    London
    August 2022 - Present

    On top of usual Tech Art tasks, I'm managing/mentoring Technical Artists, creating extensive documentation, evaluating and eliminating technical issues, making sure VFX, Animation and overall Polish fits within the performance budgets of mobile devices on a title with 100.000+ DAU.

  • Senior Technical Artist at Product Madness
    London, United Kingdom
    September 2021 - Present

    As the Senior Technical Artist, my main responsibilities are VFX, Shader Development, Animation (In-game and Cinematics), UI Implementation and occasional help on Art tasks.

  • Technical Artist at Sunday
    Hamburg, Germany
    December 2019 - July 2021

    I have multiple responsibilities ranging from VFX to Art Direction to Game Design to Prototyping.

  • Founder at Happy Doze
    Hamburg, Germany
    November 2015 - Present

    I've decided to take my chances on a new career and founded a niche indie development studio called Happy Doze.

    I've released numerious games with an assorment of successes:

    - Planet Runners (featured on the App Store)

    - BIT QUAKE (featured on the App Store)

    - miniPVP

    - Dungeon Falan (Best Mobile Game of 2020 - TouchArcade)

  • Senior Flame Artist at Imaj
    Istanbul, Turkey
    June 2013 - October 2015

    I worked as a Autodesk Flame Artist and delivered VFX / Compositing / Motion Graphics / Finishing work on service commercials and movies. Being a Flame Artist for years, I'm used to be the "last stop" at the production line and deliver polished results in super-tight deadlines. As a Flame Artist, I've had the chance to strengthen my communication skills greatly since it was a job that involved dealing with lots of people including Producers, Directors or CEOs on a daily basis.

  • Flame Artist at ABT İstanbul
    Istanbul, Turkey
    January 2009 - January 2011

    I worked as a Autodesk Flame Artist and delivered VFX / Compositing / Motion Graphics / Finishing work on service commercials and movies. Being a Flame Artist for years, I'm used to be the "last stop" at the production line and deliver polished results in super-tight deadlines. As a Flame Artist, I've had the chance to strengthen my communication skills greatly since it was a job that involved dealing with lots of people including Producers, Directors or CEOs on a daily basis.