My first ever attempt of using Shader Graph of Unity for real-time VFX.
- Particle textures created in Substance Designer. (The best non-destructive drawing environment IMHO)
- Shaders created in Unity Shader Graph.
P.S: At the time I've used this, LWRP and Shader Graph had some problems (especially regarding Soft Particles). Now LWRP and HDRP is gone but I haven't tried this scene with the new URP to see it's fixed and I simply continued using with Amplify Shader Editor instead,
Real-time VFX: Dive Bomb