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Burç Tuncer
Principal Technical/VFX Artist
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Touch Designer: Explorations
RTVFX: Spell Orb
Real-time VFX: Parallax Mapping Card (Unity)
RTVFX: Hand Drawn-like Smoke Shader
Album Artwork for Bruce Menace
Real-time VFX: Tornado (UE5)
Real-time VFX: HexaShield (UE5)
1 texture 1 drawcall FUI spinner
Parallax Helper for Unity Canvas
Pseudo-3D Sprite Shader
DUNGEON FALAN: Match 3+ RPG Roguelike (SOLO Gamedev Project)
2.5D Platformer Concept (Art Direction)
Real-time VFX: Flame Ring (UE5)
Futuristic UI Studies
Character Design & Animation for "Omimo: Idle Tap Adventure" (Sunday)
Real-time VFX: Fire Tower Skulls + Fire Tornado
Infinite Loop Flowmap Sprite Shader
EmberGen + Unreal = Abstract Smoke Ring
Spine Animation Study & Character Design
Real-time VFX: Portal
Real-time VFX: Earth Hologram
Real-time VFX: Flame Rune
Real-time VFX: HUD Element
Real-time VFX: Fire Shield
Unity Shader: Procedural 2D Plasma Orb (No texture)
Real-time VFX: Ground Crack
Real-time VFX: Fire Ring
Real-time VFX: Dive Bomb
Real-time VFX: Skin Effect
Vfx/Compositing Reel 2017
BIT QUAKE: Mini-Arena Roguelike Platformer (Solo Gamedev Project)
Planet Runners: A Multiplayer Racing Platformer (DUO Gamedev Project)
mini PVP: Online Multiplayer 2D Deathmatch (Solo Gamedev Project)
PINBALL CRUSH (CTR Test/Prototype)
Real-time VFX: Cartoon Explosion in Unity
Various Digital Paintings
Vector Illustration: Pirate Theme
Omimo: Idle Tap Adventure (Mobile Game)
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