- Fire and Displacement Texture created in Substance Designer
- Fire Tornado and Skull Trail Shaders created in Amplify Shader Editor / Unity. They both use the same texture.
- Tornado Mesh created in Cinema 4D
- Nothing is animated by hand. Tornado itself is "animated" on shader level (UV Scroll) and even the flaming skulls are part of a Particle System.
Real-time VFX: Fire Tower Skulls
Real-time VFX: Fire Tornado