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Real-time VFX: Fire Tower Skulls + Fire Tornado

- Fire and Displacement Texture created in Substance Designer
- Fire Tornado and Skull Trail Shaders created in Amplify Shader Editor / Unity. They both use the same texture.
- Tornado Mesh created in Cinema 4D
- Nothing is animated by hand. Tornado itself is "animated" on shader level (UV Scroll) and even the flaming skulls are part of a Particle System.

Real-time VFX: Fire Tower Skulls

Real-time VFX: Fire Tornado