As an Art Test, I was tasked to design a character, animate a walk cycle, and design a simple level environment as a test task. Instead of sending JPG and GIF files, I decided to put together a "playable" demo of my creations, so they can "visit" the world I created, and examine all animations I've created however they like. :)
- The character is purely animated in Unity (literally animated transforms)
- Platforms are spline based, auto-tiling textures that I created
- I generated normal maps for the platforms texture and the wall texture and they're 2D lit.
- For the character's "pony tail", I created a simple UV Displacement Shader that makes it look like it's been affected by the wind, thus "wavy".
- Every VFX you see at the "end scene" (even the water surface, light rays and "lens dust") are just simple particle systems with the default Mobile/Particle/Additive shader. So nothing fancy.
- Interactive Camera is implemented using ProCamera2D (which is still a bit better than Cinemachine IMO)
- Slime is made with a 4 frame sprite loop and a "skewing" shader.
- The "shine" going over the "treasure" is also a super lightweight shader I created. The reflected gradient is created using pure UV math and the displacement map is generated with some simple math over the _MainTex.
This is a video capture from the executable I've sent as my test task :)