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1 texture 1 drawcall FUI spinner

I created a shader to generate a Futuristic UI element. Uses 1 texture and costs only 1 drawcall. Texture is RGBA packed, and has independent Tiling, Speed and Ping Pong/Lineer animation controls on shader level.

RGBA Packed texture

RGBA Packed texture

(video speed is 2x because of ArtStation constraints)